Respect and cuddles

24th June 2008 – 6.43 am

Apparently, it was 'Respect at Work Day' yesterday, which perhaps made it a little unfortunate that I wore my VG Cats t-shirt that has Aeris raising a fist and saying 'I'm going to start wounding you now!' I tried to placate people by pointing out that it makes sense within its context, but surprisingly this wasn't completely believed.

I stopped in my hallway last night to stroke Kenickie, my kitty, because he's so cute. I need no other reason. After a few seconds he seemed to get restless and bounced up, prowling around me a little. I wondered if he wasn't enjoying the stroking too much, and then I realised what he was after. I sat down on the floor with my legs straight out in front of me and Kenickie immediately climbed on to my lap and curled up. It's not that he didn't want to be stroked, he wanted to be cuddled as well. He's adorable.

I'm not quite sure where the time went last night, as I ended up not playing any computer games. Part of my time was used popping out to the shops after I started getting all the ingredients together for the chili con carne I had planned to cook and realising that I had forgotten one important ingredient. It was a rather pleasant evening and so I had quite a nice walk to the supermarket and back.

After Kinless mentioned daring incursions in to Horde territory I took Knifey on a whistle-stop tour of the Horde capitals to steal their flames over the weekend, getting a neat crown as a reward, and was hoping to desecrate more flames before the Midsummer celebrations end in World of Warcraft. Being only five bubs away anyway, Knifey dinged 60 after completing the fire juggling quests, so I bought him his swift ram and this makes running around Azeroth to find the flames a bit easier.

I didn't really 'play' any EVE Online, although I popped in to the system a couple of times to continue my skill training. I can now target an extra ship or two, which will help take down rats more quickly that don't survive a single missile strike. Whilst mid-range strikes with missiles are satisfying I really need to be less trigger-happy and remember that even though I can lock-on to a target at 40 km my missiles currently are unlikely to reach their target if fired at distances greater than 25 km. Patience, Penny, patience.

When Worlds Collide successfully

23rd June 2008 – 8.07 am

When Worlds Collide, the mission that lost me three ships, came up again from an agent. The same agent, in fact. I imagine the survivors in the Heron wreck were getting a bit peckish by now. Even though my last attempt had been unsuccessful I accepted the mission. I wouldn't say I was assured in my ability to complete it this time, but I was certainly more confident.

I have a better idea of what my ships are capable of, what weapons to use and when, and how to pick my targets. I've been making use of the tactical overlay radar. This overlay seemed a little pointless when I first switched it on, as it doesn't seem to show an awful lot that you couldn't work out for yourself anyway. But I realised that when it is combined with a much zoomed out viewpoint of your own ship it gives a far better representation of the relative positions of the other objects in space around you. You don't get a good view of your own shiny spaceship, it being reduced to a single pixel in the display, but the tactical overlay provides just what its name suggests, a tactical view of the local area. It's like the 3D radar from Elite but used as the main display.

On top of my increased flight experienece, I had two more advantages this time. I was prepared for what the mission involved from the beginning. The rats wouldn't have a chance to close in on the acceleration gates before I got there, which is a problem if you warp in, get blown up, and warp back in with a different ship like I did the previous time. The other advantage was that the stranded ship wasn't in the Jita system this time, which has suffered from bad lag every time I've entered it. Instead, the deadspace was in Perimeter, a far more responsive system.

With the mission accepted I climbed out of my Kestrel and boarded my Condor, Winter's Breath. As well as some weapons and a shield I got it fitted with an afterburner, giving it a flight speed over 700 m/s, and headed out. The rats fighting around the first acceleration gate were easily ignored at my much increased flight speed, and I was soon back in warp heading for the Cartel Base. The Cartel fighters at the second gate weren't as easily ignored, and they got a few hits on my shields before the gate accelerated me back to warp, but without the afterburner I probably would have been down to my armour, if not hull.

With two prompt jumps from the acceleration gates I quickly found myself near the stranded Heron. The speed of the Condor boosted by an afterburner was vital to reach this stage without significant damage to my ship. Using the tactical overlay I moved myself away from the rats that were in the area, locking on to the two closest and easiest targets as I did, reminding myself to train in the targeting skill later. I kept my range and used missiles to take down the handful of rats near the Heron effectively. I made sure I picked up the stranded passengers in the Heron before looting the rat wrecks, just in case I had to warp out in a hurry, but I wasn't threatened again on the mission.

Knowing is half the battle. In this mission speed is vital, more so than heavy firepower, as the initial skirmishes are not meant to be fought, and the final battle is not too involved to need a heavily equipped ship. Because of this it is almost vital to be successful on the first attempt, and that's what I managed this time. I was quite pleased with my performance, even if I'm left wondering what other missions will catch me out in the future.

Other snippets from EVE Online for this weekend include finding out that the neat ECM burst emission upgrade I made was potentially illegal to use in the systems in which I was hoping to use it, so I decided not to turn it on after all leading it to be a waste of ship fitting room. I would have thought the 'information' section for the equipment might hint at the legality of items, but apparently not. At least the ship's computer keeps up-to-date with the law and displays a warning before I bring the police warping to my location. Or maybe the coppers wouldn't have found out I had used it in deadspace, I wasn't about to risk it just yet.

I had been running missions one at a time up until the weekend, happy to only have one to concentrate on at a time. When I was heading out to a different system to pick up some items I bought on the market I checked one of the two agents at my current station for work, in case it was on the way, and found he had some work for me to do in the waypoint system, linking my current and destination systems, so I agreed to help him out. In a burst of optimism I asked the second agent if there was any more work for me, and she also had a mission in the same system. They both were fairly straightforward and probably wouldn't drain my resources enough to require docking in-between, so I accepted the second mission too. I stocked my cargo hold with a few replacement missiles just in case I'd need them, as I have been doing as a matter of course, and headed out. Two warps in to deadspace later and I had two missions to report as completed. I picked up my bought items, and headed home to two happy agents.

Birthday catgirls!

21st June 2008 – 9.15 am

Cosplay: Catgirls and Other Critters

It's a clue that someone knows you a little too well when you get given the perfect gift. This is just what Melmoth managed to do when he got me a book about creating Cosplay catgirl costumes for my birthday.

It's full of advice on how to make cat ears, paws, tails, and how to combine them in to a coherent costume. There are also plenty of ideas for costume designs, all detailed in cute sketches, as well as what is involved in showing off the finished costume at Cosplay events, if one feels so bold.

I have a rudimentary tiger outfit, which I created myself, and it's pretty good for a first attempt, if a bit basic. I'm really happy with the tail! I could use a better method of securing it, and the book has advice for that. I'm looking forward to having a go at making some ears and paws, and dabbling with making a better overall costume.

Thanks, Melmoth!

My first million!

20th June 2008 – 8.52 pm

After my less-than-salubrious start to EVE Online missions outside of training I started to get the hang of space combat. Even if the agent assigning me the mission assures me that it is a simple matter of warping in to a location, picking up something that has no reason to attract unwanted attention, and warping back out again, I prepare myself for a fight. I have my small selection of ships available (and not, as I almost wrote, 'at my disposal', just in case I curse myself), and the missile-armed Kestrel is my ship of choice for combat at the moment.

The missiles hit for more damage than a cannon shot although recharge more slowly. However, when a single missile can destroy lighter craft the advantages become more readily apparent. They become even more obvious when four launchers can fire simultaneously at the same target for quicker destructive bursts, or independently on multiple targets for expedient despatch of several lighter craft in a single volley. The missiles are also effective at greater ranges than cannon fire, letting my craft stay out of range of most cannon fire directed towards me. I'm sure there will come a point, perhaps soon, where ECM techniques start being deployed and missiles become less effective in some situations, but for now they are an excellent tool.

Also fitted to my Kestrel, which I have named Autumn Leaf for reasons apart from it sounding good that escape even me, are shield and armour booster fittings that help restore damage to my shields and prevent damage to my armour. These come in useful and have quite possibly prevented another loss of ship when I was targeted by a powerful pirate also firing missiles.

The missions are going quite well now. I fly in, try to gather some information on the pirates, or 'rats' as I believe they are referred to in the galactic slang, and then engage them on as many of my terms as possible. I target the closest ones, keep them at distance as my missiles home in on them, then pick out the next couple of targets after the current ones are destroyed. I am aware that training of a certain skill will allow me to lock on to more than two targets at once, and I will be sure to train that skill at some point soon. Since abandoning the mission that destroyed three shiny new ships I have not failed another since, and this has let the mission reward money come rolling in.

Not just mission reward money; shooting rats brings in bounties as well. I was rewarded with over 120,000 ISK after a single mission with multiple encounters, which was quite a boon. I am still not entirely sure that 100,000 ISK is a lot of money to a successful privateer but it feels like a lot for the moment. With the mission rewards and bounties rolling in, as well as not having to pay for new ships every ten minutes, I found myself going to bed last night with my vault account at a comfortable 998,000 ISK. So close, but with a few salvaged items sold on the market overnight I woke up and boarded my ship to find I had broken the one million ISK mark!

I hear the first million is the most difficult, let's see what else I am able to accomplish.

Clothes and CDs

19th June 2008 – 4.12 pm

I woke up early this morning wondering if I had slept through the alarm or not. The sun was shining bright through my curtains and I couldn't remember if the radio had come on and I rolled over to go back to sleep or if I had woken up before it. It's awfully difficult to prove a negative, after all. My body was restless, telling me that I had to get up before the day is wasted, and my mind was saying to my body, screw you, body, it's a day off from work. Yes, I set an alarm even on weekends and days off, because I like to try to make the most of my time. As it turned out, as I jumped up to squint at the tiny time display on my hi-fi, my alarm hadn't triggered just yet. I turned on the radio anyway, because I was now quite awake after that physical exertion, and had a pleasant lie-in to start the day.

A little later I got up, and then I walked in to my local town to pick up the NME I get reserved for me each week, a loaf of French bread, and a little cake to take to my D&D session this evening. I walked home, in the glorious sunshine, and had cambozola cheese with some of the bread and a cup of delicious coffee for breakfast, whilst watching an episode of The West Wing on DVD that I have borrowed. After that, I headed out to the station and caught an Overground train in to London for a small shopping expedition.

I had a lot of fun checking out all the vintage shops I found in the past few months, looking at all the neat clothes. I like seeing all the clothes that I would like to wear but are a little too dated for day-to-day wear, as they are generally quite interesting, as well as those that are simply too ostentatious. I managed to find a couple of shirts that I liked enough to buy, including a Van Heusen, which I have a general impression of being quite a stylish label, but I dunno. It's a cool shirt. I also found a tiger-print shirt, which even though I'm not sure when I would dare to wear it was something I thought I couldn't pass on the opportunity to buy. Maybe I'll wear it tonight. I tried on a couple of other items that were really quite lovely but didn't quite fit me, which is perhaps fortunate and I'll try to leave it at that.

In-between clothes shopping I also went in to Sister Ray, picking up Modey Lemon's Season of Sweets and The Duke Spirit's Neptune albums. I had previously ordered Modey Lemon's album from Newbury Comics, but when it hadn't turned up some time after the order I e-mailed an enquiry and was told that they hadn't been able to get any stock and suggested reordering at some point. I then found out, after a brief search, that the album had been released in the UK at around the same time as the US release, which I hadn't realised. When I read Modey Lemon's blog post about Season of Sweets being released I must have assumed that the album would not be released through Birdman records in the UK, an erroneous assumption as it turned out. It was quite easy to find in Sister Ray, and the album is playing on my CD player as I type.

The Duke Spirit's album is one I held back on buying for unknown reasons. I love their earlier work, both Roll, Spirit, Roll and Cuts Across the Land, although I often forget just how much I enjoy those recordings. It was the other day when I listened to Souvenirs, an extra CD of demos and rarities that was included with their first full-length album, that I decided buying Neptune wasn't a particularly risky decision. I'll be having my first listen to it after Modey Lemon's album finishes. Maybe I can listen to the wonderful first album of The Radio Dept. to remind myself of how beautiful a collection of songs that is in a bid to persuade me to get their long-released second album some time soon too.

Now I am home, and am relaxing before heading out to my D&D session later, with cake in hand. I may pop in to EVE Online soon for a bit of missile-firing entertainment. My bike's coolant system can be filled tomorrow morning, on the second day of my extended weekend. I have now bought some coolant, which I can now cross off my to-do list from earlier.

It's been an excellent day, and it's not yet over.

Sucked in to space

18th June 2008 – 6.17 am

I got a bit caught up in EVE Online last night. Unfortunately, it wasn't because I was making such good progress. I got caught up because my ship kept on getting blown up.

I made contact with a couple of new agents after I had completed the Cash for Capsuleers missions and took a mission from one of them. It sounded straightforward enough and even offered a way of completing the mission without having to engage all the enemies in the area. This is good in a way, because the enemies that are in the area are fully capable of destroying my ship, as I found out three times to my cost.

My new Merlin was first to go, then a replacement Kestrel, and then a faster Condor. I bought the Condor after trying to find some help on how to complete the mission. The help suggested to get a fast ship and an afterburner and get out of the second jump zone as quickly as possible. I just about managed this but couldn't recover from the hits I took quickly enough in the final zone before getting blown up again. I think, remembering reading various blogs many months ago, that after I had jumped in to the deadspace once I had effectively changed the initial conditions for my subsequent attempts, as the pirates had moved closer to where I would jump in. They certainly seemed to engage me more quickly the second and third times.

I don't think it helped that there was considerable lag in the sector. I had flown from Perimeter, where I appear to based at the moment, to Jita. I still have no idea of the relevance of any system or how appropriate they are for anything, except that they are either 1.0 or 0.9 security space, which makes them quite safe. I'll learn as I go along, as long as I am paying attention. Perimeter seemed to be fine when I was in the system, but Jita was horribly lagged. It would take a minute or two to jump in to the system or to dock, and there was also some lag in deadspace between wanting to warp out of danger and the warp drives kicking in, which may have contributed to a destroyed ship or two. I may have to watch out for this.

After the third defeat, with the fast and boosted Condor, I decided to abandon the mission. The agent wasn't particularly happy with this but also didn't kick me in the nuts, and there was always the second agent in the same station to give me work. However, the multiple destroyed ships had taken their toll on my time, as well as my bank account, as I had to warp back to a station, find a new ship on the market, pick it up, and equip it, all before flying back out to try again. I got insurance for each ship, the platinum package as the Ancient Gaming Noob suggests, which defrayed the cost of getting new ships a bit but I still saw my account balance drop considerably over the course of the night. It was late and all I had achieved was gaining a better understanding of the market as well as the relative velocities of some Caldari frigates.

Being the stubborn type I decided that I wasn't docking for the evening until I had completed a mission, at least to bolster my confidence that I wasn't out of my depth in the galaxy, and hopefully to gain a some replacement ISK as a reward. The second agent I had as a contact wanted me to destroy a research station where the furry creatures inside had wreaked havoc and killed all the researchers. I was warned that there were probably some animal rights activists who wouldn't want the facility destroyed. Blowing up a friendly base and killing activists, am I playing Galaxy of Villains? Sign me up!

With the previous deaths teaching me at least that I should choose the right ship for the job, I got myself a new Kestrel, to go with my new Condor, and fully populated it with standard missile launchers. No guns this time, the Kestrel only supporting missile platforms. Missiles do more damage but reload slowly, and I wanted to warp in, destroy what I needed to, and warp out again. I put a full complement of missiles in each launcher, added a civilian shield booster, which was probably rubbish but as I had looted it it was free, and headed off to perform my mission.

There were quite a few activist ships in the end, but some couldn't even withstand a single missile strike. I had my hands full a couple of times, but my shields never went below half-charge. I was able to keep at least one target locked at all times and got practice in controlling my missile fire. Once the activists were out of the way the base was soon destroyed. Being victorious let me hang around to loot the activists' ships and what had been ejected from the base, which got me some nice ship systems as well as a bit of salvage. On top of that I got the mission reward money, as well as the early completion bonus money, which wasn't a huge amount but it was a step in the right direction again.

By this time it was really quite late, so I headed back to Perimeter to dock and log out for the night, making sure I had a skill training away for the next day. It's interesting, because even though I had spent most of the evening getting blown up and depleting my probably already-sparse bank account I still ended up feeling like I was getting somewhere and wanting to play more. This may not be a good sign for my spare time.

Tasks to do

17th June 2008 – 12.50 pm
  • Get some coolant for my motorbike.
  • Put the coolant in to my motorbike's system.

EVE Online first impressions

17th June 2008 – 7.25 am

Taking advantage of the 14 day free trail of EVE Online, I downloaded the Mac-native client and logged in. I created my first character, picking my way through each step of the creation process as carefully as I could, having almost no knowledge of the game. I ended up with Penny Ibramovic, a Caldari special forces operative, who dissents against the capitalist machine, and found myself in a space station.

I ran through the tutorial, which explained a lot of the basics of flight control, combat, and missions, and started to familiarise myself with the world. There is little keyboard control and a lot of clicking, although there are shortcuts available for the functions. It's fairly simple to control the ship and to find the right functions, but some bits can be a bit fiddly.

I really should mention more of the 'world', and it's a little surprising I've gone this far, even though it's only been two paragraphs, without mentioning just how huge it is and how stunning the vistas are. Calling up the star map shows what looks like a whole galaxy of pin-pricks of lights, each one a star, each one a system with multiple planets, asteroid belts, and space stations! At least, I assume they are all populated, and aren't going to have populations concentrated within a few dozen stars before becoming devoid of life like I found Frontier to be, but I think it's a good assumption to make in this case.

The sheer scale of the world is overwhelming, particularly when trying to comprehend what it means for your options, and there doesn't seem to be any barriers to entering unsafe areas as there are in other games, although the idea of the security level, ranging from 1.0 and being as secure as it gets to 0.0 being a lawless zone for pirates, gives a good idea of the type of area you're going. As far as I can tell, missions send you to parts of a system that aren't generally available to travel to, which makes them instanced in their own way, but I could be wrong about that and I just haven't played a mission in a low-enough security level to warrant intrusion yet.

As for the vistas, they are breathtaking. Each system is close enough to a nebula to get a beautiful background, and the planets are impressively large and imposing. The space stations, stargates and ships all look functional and interesting. Travelling with the use of the warp drive is a fabulous experience to start with, as space judders around you as you accelerate, leaving everything behind you pretty quickly. When the juddering stops you hit warp speed and even planets and stars whiz past. It's like the best bits of all the space games, tv programmes and films have been realised in a single game's visuals, and it is wonderful just to experience it.

In order not to break the immersion that the space environment builds so nicely the loading screens when transitioning between 'zones' are presented to the player as protocols. For example, docking and undocking have progress bars that show permission being granted and necessary services being performed, disguising what is actually being loaded whilst actually showing your progress. It's a nice touch.

My only problem with the beautiful graphics is that I don't think I can take screenshots of everything that visually impresses me. Whilst this is saving many gigabytes of hard drive space it is still a little frustrating. The reason I am flummoxed is because the keymapping for the screengrab command in EVE Online is protected, meaning that I cannot change the keymapping for that command, but the key it is mapped to is 'printscrn'. I have no 'printscrn' key on my Mac's keyboard, and I am not sure why the keymapping cannot be changed. I wondered if F13 performed the same task, and there is minor graphics lag when I press it, but a cursory glance hasn't found where the application may be storing any screengrabs or logs yet, although it must be doing so somewhere. I'll have another look soon.

I completed the tutorial and got hooked up with another agent, who gave me my first mission proper, Cashflow for Capsuleers. I accept it and head out, remembering how to set my destination and jumping to the required system. I then check my mission log and find that I need to intercept some pirates at an asteroid belt, but there is no detail about which asteroid belt. The system I am in has several planets, and most have at least one asteroid belt around them, some with a dozen. I check the mission log again and I'm in the correct system, and I still can't find a decent reference to which field I should be looking in.

I start checking the asteroid fields systematically but quickly get frustrated at the effort this is taking and know that there must be a better way. Either I'm doing something wrong or the game is seriously flawed for me. I decide to hit the web to find out what is going wrong. It takes a few hits to find the solution, and it takes a few hits because it turns out that I had forgotten the part of the tutorial that tells you to right-click on empty space at the destination system and select to warp to the deadspace area from the agent missions section. I'm still getting used to right-clicking with my mighty mouse, but I can manage that. I wonder what else I've forgotten from the tutorial.

I complete the mission and, over the course of the weekend, complete the chain of missions of which it is the first part. Over the course of the missions I manage to upgrade my ship to use some missiles, a shield booster and fit a better gun, and I worked out what an acceleration gate is and how to use it, after wondering why I had apparently got to my destination but couldn't see any pirates. I'm not sure if there is more to work out in EVE Online or if it is sufficiently different in style and theme that much previous game experience doesn't apply. What I need to do is stop worrying about trying to learn everything at once. I think I've done quite well to start with, and it shows that I'm capable of picking things up as I go, so more will come with time.

Learning isn't always a quick process. After I upgraded my ship's cannon I spent what must have been a good half hour jumping four systems back-and-forth between my base and mission working out that the new gun does indeed need some ammo and, after picking up a few hundred suitable rounds from the market, that it preferably needs to be loaded with more than one round for it to be effective in a fight. It took some time and was a little frustrating at not being particularly obvious, and I don't think making the process more transparent would detract from the atmosphere. Still, I got my gun loaded in the end, and worked out how to reload from my cargo hold when running low, and am getting a good idea of what fittings any particular ship has, what can be fitted, and what capacities and power drains they exert on the sytems. The more complicated aspects of ship system management will again come with time, and it would be foolish to expect to have to learn them so quicky.

My newly upgraded ship did not last too long. I was ambushed and didn't see the warning to warp out to safety that was hidden in my chat window at the edge of my wide screen. Instead, I stayed to try to fight the pirates and was promptly blown to bits, although my capsule survived and I was quick enough to get that back to the safety of a space station. As this was my second ship, a Condor given as a mission reward, I had my first training ship as a backup, and I used this to hop the one system away to pick up a Merlin that I bought from the market. The Merlin looked quite powerful, more so than the Condor, and I was almost glad that the Condor got blown up, particularly as I thought I got a good deal on the Merlin and the mission money was still rolling in. Even so, I took out an insurance policy on my new ship, just in case.

This got me back in to a position where I wondered how I was supposed to keep all my ships and items in one place. When I left the training station I couldn't carry all the items I had salvaged or received as rewards, and a packaged-up frigate won't fit in another frigate's hold, so I had to leave one ship in one station as I flew the other back to where I had tentatively set up my base. At the moment, with just one active ship and a replacement that I'm not likely to use, it doesn't seem to be too much of a problem, but I am left wondering if there are services that can be used either to get items shipped or shuttle services that let you fly without your own ship to another station to pick one up.

Another interesting aspect of EVE Online is the skill system. Skills are what enable you to fly certain ships, fit certain equipment, or build various items, as well as defining how well you can fly, shoot, or manufacture. You learn in real time, so that if a skill takes four hours to learn you will learn it in four hours, likewise for a skill that takes over three days to learn, but you don't need to be logged in or at a station to be training the skill. You are always learning, whether out on a mission, or asleep with your computer turned off, which makes it less of a requirement to have to dedicate large amounts of time to improve in-game abilities. It also makes it rather important to remember to have a skill being trained that will take at least as long as the down-time between logins to learn, to maximise the process.

There is a program that can be run separately from EVE Online to help with monitoring skill training times, called EVEMon. I tried to install the application, but Crossover Games had no luck installing it on my Mac, with it being a Windows-only application. Maybe I shall try to install it using Crossover Mac instead.

I'm enjoying my introduction to EVE Online overall. Missions were interesting and challenging enough, I was making money and learning about ship's systems and upgrades, and there was clearly far more to be discovered. The game is certainly complex and the amount of information to process and learn can be a little daunting, but taken in small chunks it seems manageable. I'll certainly be playing more during the trial period, and if the level of interest continues like this I will probably end up subscribing to the game.

Railing deaths aren't always good

16th June 2008 – 1.47 pm

One of the problems in City of Villains about being a Mastermind in charge of robots, instead of just my own actions, is that a certain amount of finessing and care is required in ordering the robots what to do. There generally isn't a problem until a mistake is made, but there are occasions when the situation gets unintentionally out of hand.

I was again running missions against Arachnos troops, for some reason having apparently taken a path to fight my own kind some time ago, and found myself in a base where I was to find Dr Aeon, or Egon, or maybe both. I was having trouble keeping up with the clues in-between blasting the daylights out of anything that moved. This particular base was multi-levelled, but as it was a cave system there were metal staircases connecting floors and not the rather more civilised lift systems used in buildings.

The staircases offered excellent opportunities for railing deaths, particularly when my abilities as well as those of my robot pals include chances of knockback. The problems start when a knockback effect causes a railing fall without death. Having given my robots the 'kill' command and with the target a floor or two below them my loyal 'bots pursue the wounded target, leaping down after him with their super-leap ability. Unfortunately, the target is not the only body on the lower levels, as there are more mobs loitering down there.

Quite why someone would get shot by a robot, fall two stories, then run back up past his colleagues without raising the alarm is not really my concern. In fact, it suits me just fine. But my robots get spotted by everyone as they jump past, and I soon find myself with three or four groups of mobs alerted to my presence that I need to defeat because someone took a spill over a railing. With a bit of concern for the literal mind of the 'bots, as well as some presence of mind for the state of the fight, I can keep my robots close to me and not rushing headlong in to more trouble than we can manage.

It is certainly much more of a risk in a multi-levelled environment than a flat landscape, although consecutive knockbacks can push a foe far enough away to find him next to some of his buddies who are then alerted to my appearance too. If I can, I try to get myself on the other side of the foes from my robots and use my own knockback effect to play a game of ping-pong, with the enemy as the ball.

The mission I was on let me test out my new configuration of robots, with the battle drones now being a fulling complement of three 'bots but two levels weaker than me. It seems that the strength-in-numbers strategy for the Mastermind is still the case, which shouldn't be a surprise even if my minions are now a little weaker overall. The boss I encountered in the mission was tough, and turned up to the fight when one of his underlings was violenty thrown past him unexpectedly, so I had to improvise a little at the start. I ended up losing one battle drone quite early, which I resummoned, upgraded and shielded, then my protector 'bot went to silicon heaven, so I resummoned Buttercup, and then another battle drone spilt his oil everywhere, and again I got him back.

As the cool-down on the resummoning is a minute or so, although with separate summoning powers for the battle drone and protector 'bot, that gives a good impression of how drawn out the fight was with the boss. I also had to use over half of my inspirations to keep myself and my 'bots going, but I prevailed eventually. It was a tough fight with a fair bit of attrition, and certainly challenging. It was made this way in part by my increased notoriety and I think I prefer it to be as challenging as it was instead of perhaps not presenting much danger were I not quite as notorious.

By the end of my villainous weekend, which culminated in my ignoring a journalist's plea to let them stay on the air and I instead destroyed all their generators as my contact instructed, I reached threat level 19.

A spoonful of curry

16th June 2008 – 7.06 am

I had friends over for a Friday Film Night, which generally involves getting a take-away meal. This occasion was no exception, with a plan in place to order a curry between films. One of the early times that I hosted a film night I was a little embarrassed to realise that I didn't have enough plates for my guests, particularly as there were only four of us. I generally only need the one dinner plate, so owning three never really was an issue until that point. I got around needing an extra plate by making use of a nice bowl I have that I sometimes use for pasta and other such dishes.

This time I was going to be organised. I knew there would be more people than plates coming, five in fact, and I had time to pop to the shops to pick up another couple of plates. I only went in to my local town but there was enough choice amongst the handful of suitable shops to find some appropriate plates, and I headed home again feeling pleased with myself. Indeed, when the time came to enjoy our food I announced, to most guests' surprise, that 'I have enough plates for everyone!'

There was much rejoicing, and I felt terribly pleased with myself for being able to provide properly for my guests, until a few seconds later when I realised I had to add a small caveat, 'but someone will have to eat with a spoon.' I had managed to prevent a lack of plates but had forgotten that I only had four sets of cutlery. I'm lucky that we tend to have curry during film nights, as that lends itself to being spooned more than other foods.

The first film of the night was Michael Clayton, which we watched with just a danish and some coffee, and was an interesting look at the abuse of money and how the legal system works in to that. The DVD has a commentary track on it by the director that I can listen to and get a better idea of what's going on, which I'll get around to listening to soon. The curry was ordered afterwards, and we sat down with food to watch MST3K's Manos: Hands of Fate, one of the worst films ever made. I think it distracted everyone from the lack of forks quite well, and was a lot of fun to watch in a group. The Manos DVD also had some MST3K outtakes on it as an extra, and we ended the evening watching Tom Servo's head fall off.